Oculus uses “Asynchronous Timewarp” (ATW) and the recently announced “Asynchronous Spacewarp” (ASW) in order to improve VR rendering performance. So confident in its rendering techniques that Oculus released the following minimum PC spec guidelines:
- Video Card: NVIDIA: GTX 1050 Ti / GTX 960 or greater | AMD: RX 470 / R9 390 / R9 290 or greater
- CPU: Intel i3-6100 / AMD FX 4350 or greater
- Memory: 8GB RAM
- Video Output: free HDMI 1.3 output
- USB Ports: 1x USB 3.0 port plus 2x USB 2.0 ports
- OS: Windows 10 64 bit
Valve has released a similar solution for the Vive. With continual improvements to VR hardware and VR rendering techniques, such as foveated rendering which is currently under development, it's likely we'll see mainstream adoption of VR sooner rather than later.